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Book Cover
Text-Book
Author Dingle, Adair

Title Software essentials : design and construction / Adair Dingle.

Imprint Boca Raton : CRC Press, Taylor & Francis Group, 2014.

Copies

Location Call No. Status
 Male Library  QA76.76.D47 D545 2014    Available
 Female Library  QA76.76.D47 D545 2014    Available
Description xxii, 413 p. ; 25 cm.
Series Chapman & Hall/CRC innovations in software engineering and software development series
Note KH-AUL-1.
Bibliography Includes bibliographical references (p. 329-330) and index.
Contents section I. Software construction -- 1. Software complexity and modeling -- Modern software -- Software design -- Software utility -- Software production -- Software engineering -- The software development life cycle (SDLC) -- Software process methodologies -- Models -- Requirements analysis and specification -- Software architecture -- Model view controller -- Code construction -- Software integration -- Documentation -- 2. Software development -- Software execution -- General purpose utility and support -- Programming language evolution -- Compilers -- Software design -- ADTs -- Class construct -- Object-oriented programming languages -- UML -- Libraries and frameworks -- Software construction fundamentals -- section II. Software fundamentals -- 3. Functionality -- Control flow -- Structured control flow -- Controlled interruption to sequential execution -- Readability -- Boolean logic -- Short-circuit evaluation -- Recursion -- Sequential execution -- Optimization -- Inlining -- 4. Memory -- Abstraction of memory -- Heap memory -- C++ deallocation -- C#/Java heap memory management -- Memory overhead -- Allocation -- Memory reclamation -- Garbage collection -- Reference counting -- Design : storage versus computation -- 5. Design and documentation -- Object-oriented design -- Class functionality -- Constructors -- Accessors and mutators -- Utility functions -- Destructors -- Programming by contract -- Defensive programming -- Precondition and postcondition -- Invariants -- Design example -- Contractual expectations -- section III. Software design -- 6. Structural design -- Relationships -- Composition -- Containment -- Class design : has-a or holds-a? -- Inheritance -- Automate subtype checking -- Inheritance design -- Code reuse -- Class design : has-a or is-a? -- Contractual expectations -- 7. Behavioral design -- Inheritance for functionality -- Polymorphism -- Overloading -- Generics -- Subtype polymorphism -- Static binding versus dynamic binding -- Heterogeneous collections -- Virtual function table -- Software design -- Abstract classes -- Real-world example : disassembler -- Virtual function table -- Language differences -- Type introspection -- C++ virtual destructors -- Accessibility of C++ virtual functions -- 8. Design alternatives and perspectives -- Comparative design -- Class design types -- Concrete class -- Abstract class -- Node class -- Wrappers -- Delegate -- Handle : smart pointers -- Design specifications for inheritance -- Inheritance versus composition -- Multiple inheritance -- Imperfections -- Single inheritance with composition -- Simulated design without inheritance -- Multiple inheritance design -- Evaluating design options -- Relevance of type -- section IV. Software durability -- 9. Software correctness -- Exceptions and software design -- Testing design -- Scale -- Perspective -- Coverage -- Data values -- Software qualities -- 10. Software longevity -- Software maintenance -- Software evolution -- Nonfunctional properties -- Refactoring -- Reverse engineering -- Glossary : definitions and conceptual details -- Appendix A. Memory and the pointer construct -- Appendix B. Heap memory and aliases -- Appendix C. Function pointers -- Appendix D. Operator overloading.
Subject Software architecture
Computer software -- Development
ISBN 9781439841204 (hardback : acid-free paper)